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by dragonwriter
1148 days ago
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> My point was that they were way too young to know what D&D even was, and is a product marketed to boys (up until 5E anyway). D&D started marketing to women and girls before AD&D/1e, actually, but more to the point, “role-playing” as a term for make-believe play in which one assumes fictional/alternative roles, a usage radiating out to general use fairly directly from both entertainment (CRPG/TTRPG) and therapeutic and educational use of the term. The idea that “pedophiles” are involved i is such a bizarre (but totally 2020’s, where “pedophiles are the explanation for everything unfamiliar or different from my childhood” seems to be a common and actively propagandized belief) take. |
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They didn't do a good job of it; modern feminism has a lot to say about the misogyny of the entire franchise. But that's not my fight.
I'm assuming you're defensive as a fan of the genre. I'm coming at this from the investigative/law enforcement side.
You don't have to dig very far in any online enticement/runaway case before you discover something like:
> Both the teen and the Hunter Fox account made frequent references to the online furry community — a group of people who roleplay as anthropomorphized animal characters.
"Role playing" is a common denominator in these cases so frequently it's on most lists of grooming red flags published by every credible international child safety organization, and for good reason. Of all the setups they could use, of all the euphemisms they could use, predators opt to use verbiage this specific like they're all following the same script.
You may not want to discuss the idea of having sex with me (or have any sort of sexual discussion), but if we frame the conversation as roleplay, we can still explore sexual topics-- because it's not actually you and me talking, right? It's just our characters.
It's ChatGPT jailbreaking, done to humans. The disassociation lowers your guard and facilitates activities that you otherwise would not have allowed. Get kids to agree to roleplay, get them to normalize saying and doing shit they're uncomfortable with, and you can gradually push the boundaries to get them to do more things they're not comfortable with. The process is laughably identical.
I like RPGs myself, so I'm not panning them or trying to imply all role-players are pedophiles or trying to instigate the next Satanic Panic, only making the argument that role-playing is frequently abused as a social engineering technique against children (who are generally receptive to "games"). I don't like it any more than you do, but it is what it is.