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by pwagland
1154 days ago
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Yes, on small heaps you are still forced to use a 64bit pointer instead of a 32bit pointer, which means that your per-object overhead is higher, this means that on "normal" heap sizes, < 32Gb, you end up paying a reasonable penalty. That said, for a lot of use cases, this is still a reasonable trade-off to make, but it probably won't be promoted to "standard" until it's better in all use cases. |
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