Hacker News new | ask | show | jobs
by ghilston 1148 days ago
I used to love Second Life back in the day. Can you tell us more about your "game" , and less about the technical details? I know this is HN, but what would you tell a prospective player about your game?
1 comments

I'm interested in metaverses that work. The NFT industry has crashed and burned [1], and Facebook/Meta has bombed in that space [2]. With the clown car out of the way, it's now possible to make progress. The lesson of these failures is that there's not much of a role for ads or brands in the metaverse. They're distracting and don't fit in. The successes, from Roblox to Fortnite to Second Life, charge users a modest fee each month.

A metaverse is not a game. Games can be built within it by users. This has been done in Second Life, but the games are 1) sluggish, and 2) space-constrained, because land is expensive. Those are scaling problems which can be solved.

This requires solving the scaling problems that led to the original article here. You can't just download everything in advance. There's too much stuff in the larger games.

Open Simulator is an open source re-implementation of Second Life servers, written in C#. It's been around for a while, and now it's getting a bit more developer attention. There are multiple federated grids of Open Simulator servers, and content stores where you can buy items, all under different management. Land is much cheaper than in Second Life, but servers tend to be under-resourced and slow. There are some people working quietly on trying to improve the Open Simulator technology to work better.

Other attempts to solve this problem include Improbable's system. Improbable managed to blow through $400 million on the scaling problem, producing a system that's too expensive to run.[3] (They're funded by SoftBank.) Some good indy games tried to use their system, but the server bill was too high. Their approach is a general-purpose distributed object manager, which seems to be the wrong tool for the job. Otherside uses Improbable, and they only turn on their world maybe twice a year for a few hours for special events.

[1] https://web3isgoinggreat.com/

[2] https://www.wsj.com/articles/meta-metaverse-horizon-worlds-z...

[3] https://www.improbable.io/

[4] https://www.ft.com/content/3508bec7-a2f8-414e-8059-7b96b2700...