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by nine_k
1152 days ago
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AFAICT any modern multiplayer games use a central node that forces a coherent state of the world on all clients, otherwise cheating through desync becomes a serious problem. (Trusting clients in adversarial transactions, like deathmatch, is hard in general: cheating through altered rendering also used to be a thing.) |
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Here is an interesting GDC talk on building a fixed precision engine core to ensure determinism: https://youtu.be/wwLW6CjswxM