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by looklookatme
1155 days ago
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Thanks for those insights! I think some of the things you mention (non-uniform scaling, concave meshes) are getting easier these days, thanks to tooling around things like convex decomposition and relaxed memory requirements, although, even without considering physics, it seems scaling causes huge problems for _everyone_ - feels like every Blender tutorial out there will say "remember to apply scale" to sidestep those scale issues. The other things you talk about feel very second-nature to me at this stage, so it's interesting to hear that kind of perspective. I think physics engines in general could certainly be doing a better job at documenting how the exposed physical parameters map unto use-cases. |
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