| And what about the plenty of policies Apple has that I don't agree with and they've declared not their problem? * their developer policies (as in my own apps, think business apps, playing around, ... and no the little play education app is not enough) * file synchronization apps (syncing books, development/source code, apps, photos and music on my webserver, ios, android, and laptops through syncthing) * emulation (in both directions). Both emulating other systems on the iPhone and emulating the iPhone/ios elsewhere (strange how they have always allowed and even facilitated this for macos, but on either iphone or ipad ...) * their policy about 30% cut on anything sold through apps. Sorry, but that's just going too far * their charging policies (meaning what their devices allow for charging and how fast. And frankly 90% of the problem I have with their policy on charging is how complicated it is. If they merely instituted a rule "if it's apple equipment, it just works as fast as possible", that'd already be a big improvement) At this point I'm very inclined to say, not getting the 30% cut and still having to check ... is Apple's problem, not mine. How about we treat it the way apple treats their customers' problems? At this point I don't care about whatever problems being reasonable presents for Apple. |
> their policy about 30% cut on anything sold through apps. Sorry, but that's just going too far
Only things digital items. 80% of all App Store revenue comes from in app purchases of loot boxes and pay to win games (according to the Epic trial).
> their charging policies (meaning what their devices allow for charging and how fast
What does this even mean.