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by akomtu
1157 days ago
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Fragment shaders can only go so far. Can you do in webgpu something like this? outputTexture2d[inputTexture2d[inputPosition]]++ In other words, if you have a large texture with (x,y) coordinates of points, can you draw another texture that shows a density cloud of these points? In webgl2 it becomes a phd level problem. |
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