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by WhiteDawn
1156 days ago
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Counterstrike through the ages used to be a paid product. After a ban your whole account was locked down, so in a practical sense it used to always have a 20-50 “escrow” fee to join the pool of legitimate players. Even today the cs:go “prime” status does a similar thing. It doesn’t seem to affect the number of cheaters in any way, if anything it leads to incentives of account stealing and underground exchanges of steam acc/keys. Personally I feel the cheating issue is more of a side effect of games moving away from dedicated servers with communities and towards global matchmaking. There used to be well run servers that would quickly kick-ban cheating players and have a social construct that incentivizes playing nice to keep access to the good servers. Not that practical today with all the battle royals and as with any “government” there is abuse and corruption, it wasn’t perfect but I do miss the days of servers that always had a admin online to shutdown cheaters and rules around minimum pings and bare-minimum sportsmanship in the voice chat. |
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Counter-Strike itself still has community servers as an option. And given the choice between those servers and regular matchmaking, most players prefer the latter. This map hasn't updated in 4 years, but I doubt that has changed: https://teamwork.tf/worldmap/csgo/live