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by pjmlp
1167 days ago
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> WebGPU released recently and provided big speedups to GPU intensive use cases. On the contrary. WebGL was going to get OpenGL ES compute shaders, contributed by Intel three years ago. Google blocked the effort with the reasoning WebGPU compute was around the corner. Again three years ago! Due to politics between browser vendors, we have now yet another shading language to learn, and because Rust is fashionable, naturally it moves away from classical shading languages into a more Rust like syntax. It arrived six years too late, so it represents Vulkan, Metal, DirectX when they were released in their version 1.0. Still it doesn't fix the issue that after 10 years of WebGL, there is no reasonable debugging story and no Web games that can match PlayStation 3 graphics. |
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