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by peterashford 1161 days ago
This is my main reason for not thinking that rust is good for games - a quick prototype / test / reject approach is important
1 comments

Don't games work by an engine which doesn't have a lot of rando changing user facing features, that could be rust. And the engine provides a dsl that is the high level user facing rapid change thing?
Yeah, Rust may be a good choice for a game engine, but at the same time not a good choice for the actual game code.
To counter myself, I could also easily imagine that game engines are also full of dirty hacks to get things that the front end people want done, now, by hook or by crook. Ie, if a nice sane interface doesn't exist, and woukd take more than 11 minutes to add the right way, then just butcher in any kind of tight coupling and to hell with worrying about it breaking for the next game.
Oh no, I think you made a good point. I was definitely thinking about game code per se, rather than engines. The extra rigour around an engine (any library code, really) is definitely a good thing