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by cryo
1169 days ago
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The Pico runs at 133 MHz. I don't know how the slint-ui works under the hood but the shown demo (with DMA speedup) could be much more snappy imho. For that the code needs to be aligned to what the SPI protocol of the display offers instead of treating it as a general purpose frame buffer. For example while scrolling not sending the whole area but only the part which becomes visible. |
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Getting good throughput requires DMA, and Band also paid the price and dedicated tons of local SRAM for the frame buffer. A local framebuffer that can be read from is needed for antialiased fonts and alpha blending, not to mention things like screen fades!
Band also had real true type fonts, and ran at 30FPS[1] with vsync!
I did a write-up of how at https://meanderingthoughts.hashnode.dev/cooperative-multitas...
[1] the 30fps cap was due to bandwidth to the display controller, uncapped the UI could run internally at around 100fps if it wasn't doing loads of text rendering.