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by badtuple
1165 days ago
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Honestly, on a non-toy project, build times with cgo are _brutal_. I agree with you usually, but when a build time on a beefy computer switches from under a second to >1min you notice it. Linters and IDEs get slow when they check for errors, tests run slow, feedback drags, and all your workflows that took advantage of Go's fast compile times are now long enough that your flow and mental context disappear. I'm way more lenient with other languages since the tooling and ecosystem are built around long build times. Your workflows compensate. But Go's tooling and ecosystem assume it compiles fast and treat things more like a scripting language. When that expectation is violated it hurts and everything feels like it's broken. |
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