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by jefftk 1162 days ago
That's right. These demos are, as they should be, using requestAnimationFrame [1]. The docs have "Warning: Be sure to always use the first argument (or some other method for getting the current time) to calculate how much the animation will progress in a frame, otherwise the animation will run faster on high refresh rate screens."

Though there are cases like iOS cross-origin frames where it's throttled to 30fps [2] for power-saving reasons.

[1] https://developer.mozilla.org/en-US/docs/Web/API/window/requ...

[2] https://bugs.webkit.org/show_bug.cgi?id=168837