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by samstave 1174 days ago
Ultima ][ Was one of my first games, which I found on a floppy left in an Apple ][e in 8th grade ~1990 or so... which got me and my best friend into gaming (and trouble)

Later, I was one of two on the Developer Relations Group (along with said best friend) @SC5 Intel and my cube was right next to Andy Grove - we had the same pee-schedule, for whatever reason Andy and I always seemed to only intersect in the restroom to pee..

Anyway - UO was a huge part of us validating the Celeron CPU as an acceptable gaming platform, aiming for a <$1,000 PC... This is when NURBS dolphin was 'THEE demo' (I had gone to school for 3D animation in Seattle (Mesmer, which became UW's animation course a year after I graduated, and thus I didnt get an 'accredited' degree because they bought the school, on SGIs - and was when NT4 was porting Softimage, Maya to PCs, we had the first AGP cards, first OpenGL ports of things and a new engine, Unreal)

Anyway - we ran a bank of Intel's highest end machines at the time and had 6 UO accounts connected with a T3 - so we dominated UO PK scene because we had zero lag, and everyone else was on 56K...

Man that was the golden era of my gaming life...

We had an unlimited expense account at Frys Electronics and could buy anything we liked.

But the best thing was how we were able to PK others with our bank of 6 acccounts, and we had a Canadian Pot Dealer who had a T1 (he shipped Cannabis via fedex to the states and made enough to pay $1,500/month for the T1 to his house) that played with us and was the 3rd member in our guild...

We had two accounts which were 'Snoop' and 'Sneak' and we would follow our Great Lords and Dread Lords ; all with 100 Hide Skill... so we would hide our Great Lords next to our Dread Lords with the same name...

We would taunt folks, with Dread - then hide right next to the Great Lord as the attacked and they would attack and kill the Great Lord, lose reputation, and then our hidden Snoop and Sneak chars would loot our Great Lords so that the enemy wouldnt get any loot... and only after the battle did they realize how duped they were...

Later, after Intel, I ran IT for the company that published (physically manufactured) Everquest and had same early beta access to everquest... but that game was not the same as UO.

I was there when Lord British was assassinated.

(dont get me started on Lag Death when playing against one of the top Quake players on a T3 at Intel (MyM)

2 comments

I had the very unusual situation of having a T1 to my house when I was ~13. I could run circles around everyone in UO (until cable modems started to become more widespread). I was decent at the game, but the difference in lag definitely made a big difference. One additional trick was to have macros that would spam text before casting a spell. This would cause even more lag for people on the receiving end of an explosion + ebolt combo.
When UO came out I had a ~5ms ping to LS server on a substantial university connection. I thought I was amazing at PvP until several months later when I was downgraded to a 56K modem :(

But for a while it was awesome being able to outrun people who were riding horses.

Not to flex, but …

In 1998 I had a pc co-located in a yahoo data center that was running UO 24/7 on 100mb.

Ping times were low single digit.

I used pcanywhere to remotely control the client and the rest of the time It was macroing. Never disconnected and never had a power outage.

FblQ00Ho

That was my 1998 password to dialup in seattle for Diablo.

I have a shitty mem, but I can recall every single password I have ever used...

That wasnt 1998, my bad - it was 1996 with an ISP in seattle... I cant recall the name - and I want to attribute that password to ix.netcom, but thats not correct... who was the indy ISP in seattle at the time?

I can't resurrect that name, so help me out?

This is such a wholesome, nostalgic post. It makes me wish I could take a time machine back to the 90’s and do it all over again.
Man describes how they were utterly horrible to other players in multiplayer game, using $$$ advantage

wholesome fucking indeed

Indeed!

but such is the way.

We invented that shit as others tried hard trying.

you are lit the best reply I have ever had. <3

-

I am guilty

Thanks. my buddy from that story is an EVP today at blizzard..

Gaming and 3D and Architecture formed my career... I was a design eng for Lucas Film's Presidio, and I worked with Frank Gehry on MPKW (FBs HQ) and designed shit for Namco.

A confluence of all three.

Ha! I love that Presidio campus, it’s nicely integrated with the environment.
The imagination for the campus was nuts. I put in for a lot more...

The idea was to avoid Big Rock, such that we didnt have a flooded DC... as the initial design req was to avoid the DC flooding...

But what ended up happening was that the DC was raided and all the DC 10G switches were stolen ($40 million) and the design had to be redone...

But Raliegh went on to be the head of Goog networking