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by mysticllama
1174 days ago
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as i recall, they devised their own scripting language, and they relied solely on flatfiles to track world-state… then every day at a given time, each server would have an off-hours save where the flatfiles would be persisted. players caught on to this, and would take advantage by having "server wars" during these save windows, when changes wouldn't be persisted, and would all equip their best kit and battle at certain locations. all that said, it's not too surprising lots of creativity and ingenuity was required, given in 1997 the world had really seen nothing like it. i remember getting it right after it came out -- i had just turned 11. when i tried to explain to people that it was a massive, detailed fantasy world where you could go on adventures with people in real-time, they'd look at me like i had two heads. this got me into scripting and mods and was a big influence on why i became interested in software and hacking, and have had a career in it since. |
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