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by tzs
5246 days ago
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Ignoring the issue of whether or not Google has or has not ever asked the blender question, is there a reasonable answer to it? All I can come up with are: A. Get down as flat as possible, so that the blades will be above you. Probably near the shaft. Exact orientation and positioning depends on the blender. B. Sit down and wait. It's not really going to kill you. It's just a version of the Kobayashi Maru test, to see what you do in an un-winnable situation. |
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Using conservation of energy:
When you jump your legs do work that gets converted in to kinetic energy and then potential energy.
Assume that when you are shrunk down you maintain density. The potential energy that you have at the top of a jump is mgh. (mass * gravitational-constant * jump-height). When you scale your body down your mass goes down with the cube of the scaling, which I'll call k. So after scaling your energy would be mgh/(k^3) (m is your original mass).
So how does the initial work change as you scale. The force (F) you can apply is roughly proportional to the cross section of your muscles. This changes with k^2. You integrate this over the path that your center of mass takes, which is going to change linearly with your scale k (d). That means that the work going in should be proportional to 1/k^3 as well!
So we can make two equations: one before scaling:
F * d = mgh (Leg force * leg movement = mass * gravity * jump height)
and
F * d / k^3 = m * g * h' / k^3
Which means that, to first order approximations jump height is independent of scale (h - h') and you should easily be able to jump out of the blender.