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by ajmmertens 1174 days ago
The same goes for Flecs:

- it has tools like https://github.com/flecs-hub/explorer that work with any Flecs project

- it has builtin support for hierarchies/prefabs and more (https://ajmmertens.medium.com/building-games-in-ecs-with-ent...)

- it has optional support for systems/scheduling

- it has an optional reflection framework

- it has an optional DSL for describing assets/scenes, with an online playground to try it out: https://www.flecs.dev/explorer/?local=true&wasm=https://www....

- and a lot more: https://www.flecs.dev/flecs/md_docs_Quickstart.html#autotoc_...