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by stephc_int13 1179 days ago
When working on game, the control flow must be as easy as possible to follow and modify.

With the ECS implementation in Unity DOTS, this is absolutely not the case, the control flow is mostly managed behind the scene, and multi-threaded, the simplest things are transformed into a puzzle of cascading interactions.

1 comments

This is not the obviously simplest solution but can the control flow be extracted from the ECS model to be visualised separately somehow?
I think that ECS can work and be relatively simple, if controlled from the game loop and not by a "magical" black box.