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by dougall 1180 days ago
Then do that. It's not a video codec. The problem is computation power is increasing much more slowly than bandwidth, and is likely to continue to. 8K PNGs (by my napkin calculations) already take around 1 second of CPU time to decode. There are other solutions, and certainly better options today, but it's plausible that in the next 10-15 years, this will become the best option for fast-loading, high-resolution, 2D images. (Or texture data for 3D graphics. Or 360, I guess - not sure why that'd be different.)
1 comments

PNG isnt good at multi threading or GPU decoding, thats the issue
If that was the only issue, they could tile the images up into 4 or 9 images in many cases.
It's a huge issue, but multi-threading only helps with latency, not energy.