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by lmeyerov 1180 days ago
Interesting, since I looked last year, Chrome has started raising the caps internally on buffer allocation to potentially 16GB: https://chromium.googlesource.com/chromium/src/+/2bf3e35d7a4...

Last time I tried on a few engines, it was just 1-2GB for typed arrays, which are essentially the backing structure for this kind of work. Be interesting to try again..

For our product, we actually want to dump 10GB+ on to the WebGL side, which may or may not get mirrored on the CPU side. Not sure if additional limits there on the software side. And after that, consumer devices often have another 10GB+ CPU RAM free, which we'd also like to use for our more limited non-GPU stuff :)