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by ktstephano
1178 days ago
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You know it actually might be. Three big things it requires are Multi-Draw Indirect (looks to be available in 4.3), shader storage buffers (looks like it's also available in 4.3) and compute shaders which 4.3 should have too. I don't know much about WebGL2 - do you happen to know if dropping the requirement to GL 4.3 would be enough to make it compatible with WebGL2? |
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The OpenGL versions and variants have always been confusing for me.
WebGL 2 is close to desktop OpenGL 3.3. So probably far too outdated for this project.