|
Well, since we are nitpicking nitpicks, allow me to nitpick your nitpick of a nitpick: Lua closures are also composite data structures. You can get/set their upvalues via the debug API. Behold: function create()
local a,b,c,d,e,f,g,h,i,j;
return function() print(a,b,c,d,e,f,g,h,i,j); end
end
function array_get(f, index)
local k,v = debug.getupvalue(f, index);
return v;
end
function array_set(f, index, value)
debug.setupvalue(f, index, value);
end
function map_get(f, key)
for i=1,math.huge do
local k,v = debug.getupvalue(f, i);
if k == key then return v; end
if k == nil then return nil; end
end
end
function map_set(f, key, value)
for i=1,math.huge do
local k,v = debug.getupvalue(f, i);
if k == nil then return; end
if k == key then
debug.setupvalue(f, i, value);
return;
end
end
end
function test()
local f = create();
array_set(f, 1, "one")
assert(array_get(f, 1) == "one");
map_set(f, "b", "something");
assert(map_get(f, "b") == "something");
print("Success!")
end
test();
If table creation was disallowed, you could use functions in place of tables. And you could repurpose an existing table as the function type's metatable, allowing syntax like func.x=func[y]Oh, and coroutines probably also fall under composite data structures technically... |
Actually, that's another point in Lua's favor. The mechanism Lua uses for managing closed-over variables is WAY more elegant than, for example, Ruby's mechanism...