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by ktstephano
1174 days ago
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Yeah I think as far as the future goes, removing the dependency on OpenGL 4.6 and adopting Vulkan is the best way to go and needs to be near the top of the priority list (maybe even very top). It would allow MacOS, Linux and Windows to all have a similar experience. Then for the performance on weaker hardware... yeah this is something I've mostly neglected for now. All my testing has been on a desktop Nvidia GTX 1060 where performance is currently pretty good there. One option would be for me to add fallbacks that remove reliance on certain realtime features (such as realtime GI) and allow for baked solutions. My initial goal was to avoid all baked solutions and only target realtime everything, but now I feel I need to cycle back and add in other options on top of what's there. |
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