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by okaleniuk
1173 days ago
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Good for you! You did everything right: measure always, fix the bottleneck if possible, rewrite if necessary. A little tip, you don't have to compare actual distances, you can compare squared distances just as well. Then in `norm < max_dist`, you don't have to do a `sqrt()` for every `norm`. Saves a few CPU ticks as well. I once rewrote a GDI+ point transformation routine in pure C# and got 200x speedup just because the routine was riddled with needless virtual constructors, copying type conversions, and something called CreateInstanceSlow. Ten years after, I gathered a few of these anecdotes and wrote the Geometry for Programmers book (https://www.manning.com/books/geometry-for-programmers) with its main message: when you know geometry behind your tools, you can either use them efficiently, or rewrite them completely. |
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