|
|
|
|
|
by ar9av
1178 days ago
|
|
Wow, I've bookmarked the article for future reference, this is all very cool! I have been working in OpenGL recently on procedural meshes, particularly with L-Systems. My method for drawing branching structures was basically the same as the "Extruding" action the article talks about. The rotating of the splines around an axis is very clever! I am definitely going to use that. |
|