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by ryanwaggoner 5252 days ago
Sorry, but I think you're being a little overly dramatic. I'm relatively new to iOS development (just over a year of doing it full-time) and I've built quite a few apps for clients for <$10k and for somewhere between $10k and $20k. There is a LONG list of apps that can be delivered in 100-150 hours. At $95-125 / hr, that puts you solidly in the $10k - $20k range.
2 comments

I agree - 100-150 hours is a large enough bucket IF the app is somewhat self-contained or has very limited server interaction (e.g. just consuming an API). I've built dozens myself that fell in that range.

Once you start having to send data in the opposite direction and keep it in sync, however, you'll quickly find yourself spending far longer than 150 hours.

> There is a LONG list of apps that can be delivered in 100-150 hours.

Agreed, if they're just consuming some data from a source and presenting it to the user through a very simple set of page views. But those types of apps have a very short shelf-life coupled with ever increasing competition as the different data sources become standardized and the app itself is nothing but a me-first attempt in the market. In other words, I won't need to download an app for each and every data set, just one good one that can feed them all.

But then what happens when I want that data to be multi-directional or actually useful to me, the consumer, as something I can store, manipulate and further share? You're no longer talking that simple app that someone slapped together for a nice $10K. And what happens when that data feed changes protocols or simply stops working? People delete your app and find something better.

If a low-level business type is looking to get their foot in the door with a quick app, then by all means, make hay while the sun is shining. Just keep in mind that the majority of your work will have been obsoleted in a relatively short timeframe and you may not have much to show for it a couple of years down the road.