|
|
|
|
|
by eigenvalue
1178 days ago
|
|
I think the issue here is one of timescale and trading off short-term versus long-term joy/fulfillment. Playing games is often fun in the moment, and can certainly have a positive social component and can be challenging and build skills and in general be a way to blow off steam and decompress after a long day of work, similar to how many people watch TV. But I have basically stopped playing games totally for the past decade, and I am so glad to have gotten all that time back to do other things which build up over time and then ultimately provide me with a lot more happiness, like learning new skills, reading scientific papers on ML/AI, learning how to use tools like Blender, reading biographies/history, etc. There is only so much time in a day, and when I look back on how many hours I spent during my mental prime playing stuff like Starcraft and Quake, I really wish I could have that time back and instead done other things. Obviously this is just my take on it, and I'm not trying to shame anyone about playing games or saying they are bad. But I think it's wrong to focus on the upsides without at least being aware of what you might be trading off for that short term dopamine hit and fun. |
|