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by genewitch 1177 days ago
considering nintendo and sega cartridges were upwards of 60 1980s US dollars, compared to the amount of "game" we get now for the same price, it's almost a wash.

Freemium games make sure there's enough "there" there to keep casuals almost happy. The trick is to make the $5 and $10 premium purchases let you do around 4-12 hours of gameplay advancement, but that's it. Consider something like Shop heroes (or whatever) where you can put thousands of hours into the game for free, a day or two "skip" for $10 isn't a good value proposition. But skipping a week or a month? maybe after someone has put $10 in a few or several times and gotten that little jolt they want to feel the big jolt of a lot of money.

I know i spent around $100 in the blizzard RMAH (Real Money Auction House) on diablo III and it netted me nothing - nothing at all. So i learned my lesson real quick. Real money for virtual goods is a non-starter.

Now as far as robux goes, I want my child to understand that it's ok to pay people for their work (designing the levels, making items/skins). So he can choose to spend his money on hotwheels, paints, robux, google giftcards, whatever, $5 at a time. I do sometimes make a frowny face when he chooses robux, though; because as i said, a billion dollars!