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by genewitch
1177 days ago
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considering nintendo and sega cartridges were upwards of 60 1980s US dollars, compared to the amount of "game" we get now for the same price, it's almost a wash. Freemium games make sure there's enough "there" there to keep casuals almost happy. The trick is to make the $5 and $10 premium purchases let you do around 4-12 hours of gameplay advancement, but that's it. Consider something like Shop heroes (or whatever) where you can put thousands of hours into the game for free, a day or two "skip" for $10 isn't a good value proposition. But skipping a week or a month? maybe after someone has put $10 in a few or several times and gotten that little jolt they want to feel the big jolt of a lot of money. I know i spent around $100 in the blizzard RMAH (Real Money Auction House) on diablo III and it netted me nothing - nothing at all. So i learned my lesson real quick. Real money for virtual goods is a non-starter. Now as far as robux goes, I want my child to understand that it's ok to pay people for their work (designing the levels, making items/skins). So he can choose to spend his money on hotwheels, paints, robux, google giftcards, whatever, $5 at a time. I do sometimes make a frowny face when he chooses robux, though; because as i said, a billion dollars! |
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