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by api 1183 days ago
I really think it’s important to stress that it’s not all technology generally. It’s a specific thing: addictive content on mobile phones, especially when it also delivers toxic messaging (whether intentionally or not).

The really toxic thing here is the portable omnipresent virtual Skinner box.

Highlighting that specific thing will help make sure any regulation we do enact will be properly targeted. Kids learning to code or doing homework on a computer or even playing a few games is not the problem. “Social” media and hyper-addictive content is the problem. Tech that is designed to be addictive is the problem.

Addictive trash on PCs can be harmful too, but the form factor limits just how extreme and pervasive it can be.

I also think the mobile ecosystem is just culturally more oriented toward making things addictive. Mobile games, media, everything on the platform seems designed to suck people in and keep them staring. The PC ecosystem still seems to have some sense that computers should exist to help people or make them smarter, not addict them. It’s like mobile is run by the people who design slot machines.