Hacker News new | ask | show | jobs
by etherealG 1181 days ago
I think waiting can be used effectively for actions that are not common and you want the user to take a little time to consider the choice. I think it’s used badly more often that well, but it sometimes is used well. In games for example, a destructive action like refunding a point that’s earned and the refund costs earning time. Something you do sometimes, costs a little effort, but doesn’t warrant a confirmation button.
1 comments

In Returnal game they had to add an option for disabling hold for item pickup. In game you can easily die (from laser traps) while holding button.