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by inconfident2021
1187 days ago
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It is not ideas are easy, it’s just they are cheap. At a given time, multiple people may be having the same idea. So, only the speed of execution differs. I have seen horrible ideas get leverage because of execution. You can see this prevalent in indie game industry. If you talk with designer’s everyone has their next big idea that can change gaming. But the industry is so unforgiving, any bad implementation or execution is severely punished. For example, see Dwarf Fortress. Stellar idea, awesome execution, but it took them really long time to hit mainstream. It is because the graphics wasn’t good enough for most mainstream people. Likewise, you see something like cookie-clicker going viral. There is no not one single dimension to starting up. You need to be furious in all matters. Ideas are just multiplier’s. Good idea will give you enormous leverage but poor implementation is instant death. Even horrible idea when well executed can bring values. It might be case they failed because they are MiT grads who most likely have a huge ego problem. |
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Ahhh, now I get it. What you describe here is not an idea at all. It is just something to do. (We could also disagree how to measure quality. I can imagine great ideas that cant possibly work or just cant be profitable.)
In the games industry for example a real idea might look like Pong or table football but one could also argue those are just iterations of croquet. Maybe the real idea was the Mayan ballgame of Pitz and everything after it was just a slight modification.
Ideas range from bad to good but we each make our own definition.
Personally I'm looking for an idea similar to camp fire. The execution of a camp fire is cheap. Or take grilled meat or alcohol those are not cheap ideas!
Colonizing mars or a fusion reactor, those are cheap ideas. If you have ideas like that you need to do better.