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by MayeulC
1190 days ago
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Most game studios from that time wouldn't qualify as AAA today. There are new indie gems all the time. Tunic, Hades, Hollow knight, Risk of Rain, Overgrowth, Return of the Obra Dinn, Kerbal Space Program, Factorio, and the list goes on. Innovative gameplay, music, visuals are everywhere. Often indie games cater to niches. They don't appeal to everybody, which is part of their charm. Just like blockbusters are usually average in most respects other than their budget. That makes for pretty good results on every single aspect, but given the budget, studios won't take risks by innovating too much in unknown areas. |
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They were still far larger than todays indie studios, todays indies are making great games but the kind of budget novel ideas had back then rarely exist for novel games today.