Hacker News new | ask | show | jobs
by zubspace 1191 days ago
Procedural generation in games: Dungeon/Map generation or for combining or creating textures. And you could also used this maybe as an alternative to grid or hexagonal based games.

What makes this stand out is, that you can create larger structures of simple tiles, where repeating patterns and seams between tiles are less visible.

1 comments

Imagine, gods forbid, getting lost in such a labirynth... 8(