Hacker News new | ask | show | jobs
by cableshaft 1188 days ago
I'm kind of sick of the realistic reloading being so prevalent (and mandatory) in VR. It was novel for a while, but it really takes me out of focusing on what the enemies are doing. Especially since it's not something that 'just works if you get it somewhat right' for pretty much any of those games and sometimes requires more precision for grabbing ammo out of your belt than for shooting the damn enemies.

Many of them require you to grab something in your belt area (and I'm a fat guy, so several games already require me pushing into my body to get to the right position), and/or I'll try to do it without looking down (like I would in real life) but then the game thinks I clicked in the wrong area, so I have to look down each time and even then it seems I clicked just slightly off 2-3 times before I can grab the damn clip off my belt, and by then the zombie or whatever has closed half the distance to me.

You're already breaking immersion for movement by having a stick to move you around and not walking 1 to 1, just let me press a damn button, wait a couple seconds while focusing on the enemy, and keep shooting.

Also, requiring you to grab ammo from your belt pretty much stops the game from being able to be played seated, because you'll be jabbing your couch or chair arm trying to get to your virtual belt. Sometimes I just don't want to stand in place for an hour. For most of those games, that's the only thing keeping them from being playable while seated.

One of the reasons I like Space Pirate Trainer so much is because there's no immersion breaking there, it's all energy weapons and you just have to slow down or stop shooting for a moment for it to recharge enough to shoot again, no reload required. And I can keep my focus on the enemies swarming around me. But I want more games besides that, and there doesn't seem to be that many (at least not that I'm aware of).

Compound is another one I like, although it does have several steps for its more complicated guns (although not the basic guns, and I tend to rely heavily on those), and sometimes requires you to drop your second gun (for it to float in midair, mind you) so you have a hand free to reload your other gun. How's that for immersion breaking?