|
|
|
|
|
by kitsunesoba
1190 days ago
|
|
It's a little frustrating how it's the norm in the game industry for companies to toss a binary over the wall and maybe patch it for a short period after release (not a given, ports in particular are vulnerable to being forever stuck at 1.0), with significant technical updates being out of the question until it's been long enough for them to try to sell you a remaster. Not having any experience in that industry, I wonder what the driving forces of this are. I suspect it's some combination of incredibly brittle codebases that cease to build if glanced at the wrong way and aversion to spending anything on games post-release. |
|
I am pretty sure that is the answer. Unless the game is Cyberpunk levels of unplayable, there is no money in post release support unless it is bundled with DLC or GOTY releases.
Back in the day it was pretty commonly sited figure that like 90% of a game's revenue came in the first 3-4 weeks of release. DLC and "seasons" are an attempt to stretch it out and make more off a single release, but I haven't heard how well that works.