Have to second this - a fantastic idea unfortunately marred by very poor control responsiveness.
Sibling comments are correct, on review, that it seems you can work around it by holding down in advance.
Unfortunately by the time I verified that I had run out of time since I spent most of what I had trying to make it work on my own before returning to the thread to offer this feedback.
Personally, I think the idea is good enough that I will try to return on desktop later when I have time⦠but for the devs - if you read this - you could really enable a lot more people to get a lot further in this presumably great creative experience if you made the controls respond better on mobile.
It looks like you have to hold the direction for a bit prior to turning. Pretty bad UX in my opinion. Especially since this makes it nigh unplayable on mobile as you fat thumb the tiny D-pad trying to hold the right direction down.
I tried it on keyboard and it's a bit more playable, but frustrating for players like myself who more than have the dexterity to press exactly when I want to.
A+ for humour, artistic style, and concept... D for play-ability.
It doesn't move like pacman, where it saves your keystroke momentarily. Instead you need to hold the key down until you reach a point where you can turn.
Sibling comments are correct, on review, that it seems you can work around it by holding down in advance.
Unfortunately by the time I verified that I had run out of time since I spent most of what I had trying to make it work on my own before returning to the thread to offer this feedback.
Personally, I think the idea is good enough that I will try to return on desktop later when I have time⦠but for the devs - if you read this - you could really enable a lot more people to get a lot further in this presumably great creative experience if you made the controls respond better on mobile.