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by smolgumball 1190 days ago
I wonder if they patch a base installation of some kind (think: a core project selector / launcher) and then individual projects contain a copy of the engine at time of creation?
1 comments

While it will inevitable be larger in the future, Godot's current executable size is so small something like this could actually work.

At the very least I would want something like Unity Hub which can manage both projects and engine/editor version installations. Being locked into whatever version of Godot Epic Store considers to be "current" sounds like a nightmare.