I wonder if they patch a base installation of some kind (think: a core project selector / launcher) and then individual projects contain a copy of the engine at time of creation?
While it will inevitable be larger in the future, Godot's current executable size is so small something like this could actually work.
At the very least I would want something like Unity Hub which can manage both projects and engine/editor version installations. Being locked into whatever version of Godot Epic Store considers to be "current" sounds like a nightmare.
At the very least I would want something like Unity Hub which can manage both projects and engine/editor version installations. Being locked into whatever version of Godot Epic Store considers to be "current" sounds like a nightmare.