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by madelyn 1191 days ago
I think this is where something like the reAct framework would be super helpful.

A human dungeon master doesn't pull a random enemy from the aether super well (or at least I don't!!). When I pick monsters I either logically think what makes sense for the area, pick something that's cool or vaguely humorous that I'm feeling the vibe of, or... use a random encounter table.

For treasure and rewards... if it's not something hand picked, I'm again getting the loot tables out and rolling. And heck even for gold rewards and things, I'm rolling the dice.

After trying basic stuff with langchain, an AI integrated with these types of tools is really promising. I think more systems on top could make it into a passable DM- at least until context becomes an issue.