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by fnordpiglet 1201 days ago
I think it can serve for more than that though. If you construct a prompt that provides a structured enough output you can then ask it to “tell me a story about X” then ask if clarifying details about objects in X, and from that generate an entire story arc with characters etc and load it into a game runtime using the structured format of the responses (I.e., create places and things and npcs). As the player interacts you can have it continue to expand the story assembled. Further you can integrate the visual AIs to make characters and places based on the language AIs descriptions. Then of course you make characters chat bots - but I think the whole thing generalizes to a lot more - the statefulness of the chat can also be used as the statefulness of an unfolding story.