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by adastra22 1189 days ago
There are ways to configure the texture blitter to be precisely 1:1. This is written into the GL/Vulkan standards for exactly this reason, and all hardware supports/special cases it. It is how pretty much every GUI subsystem out there handles windowing.
1 comments

Yes, my point is that this is a special case separate from normal 3D graphics.
…so why are GPUs not the way to do this, when GPUs are in fact the way it is commonly done?