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by bunnyhop 1193 days ago
TBH the code behind generative stuff is "fairly" simple, I made a GAN for my Masters degree back in 2019 that produced 16x16 tile assets for x-bit styled videogames. The rough part is CREATING the math that supports the learning models, its very easy to implement it after the fact. If you have a strong data structure foundation, and are decent with math then it shouldn't be a hard transition to pick up ML. It's the flavor of the year and everywhere you look schools are hustling for your money, can't say I've tried any of them/have an opinion of them so GL with that.