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by joemanaco 1192 days ago
When I had it nearly finished I asked an artist if he could do a mock up. I liked it so much that I thought "Cool, I'll let him remake all the graphics quickly and release it then".

Then when I replaced the graphics I continously added new features as well and a popular video game musician (Chris Hülsbeck) joined the project. Now with so much talent working for the project I felt like the gamedesign wasn't a good match for it anymore, so I basically started over (I thought about this for a month or two, then finally throw away all source code and restarted without realizing that I have basically threw a nearly finished game away). This sounds pretty dumb in retrospective, but back then I just didn't saw it.

2 comments

> This sounds pretty dumb in retrospective, but back then I just didn't saw it.

I've said approximately this sentence so, so many times in the past year.

That’s an impressive level of self awareness. I wasn’t able to see the flaws in my game until after I’d released it. I’m not sure if it was because I didn’t want to see them or if I was just too far down in the trenches or what.