| When did you try it out? Textual is still at zero-ver but has come a long way recently. You can build menus and dialogs with Textual with a little effort, but you are correct that there is no explicit builtin widgets for those yet. The type of apps we've been building are more like web-apps than desktop apps, which is why we've eschewed the classic menu bar and drop down menus. But I'd expect to see both in the widget library (https://textual.textualize.io/widget_gallery/) soon. I don't know what you find unpleasant about async. Personally I enjoy async. But you barely need to use async with the current iteration of the API. See this example in the docs https://textual.textualize.io/guide/widgets/#attributes-down No async or await in sight. Re "magic methods". I guess you mean the message passing system, which uses a naming convention rather than names defined in a base class. This is because you can send arbitrary messages from one widget to another, and if we didn't use a naming convention you would have to implement your own dispatch method anyway. Yeah, the downside is that tooling might not pick up on `on_click` and similar messages but the convention is staightforward enough. CSS makes a lot of sense to lay out a TUI. You can get a dynamic layout up and running in minutes, and refine the UI by tweaking a few lines. It lets you iterate faster, and separates the logic in your app from the presentation. Similar benefits to the browser. I'm not aware of Textual ever leaking memory. If there was a memory leak, I'd make it a priority to fix. Ultimately though, I'm glad you built your TUI. |
He literally said what he found unpleasant about async. Which is the most common thing async novices find unpleasant.