|
|
|
|
|
by nickloewen
1203 days ago
|
|
Replying to myself to add some context: I teach “media arts” classes at an art school for young people. (Most of my classes are for 6-8 tear olds or 9-12 year olds.) Some of my colleagues have used GDevelop in their classes, but the projects have been focused on re-skinning the examples that come bundled with GDevelop. That seems to be a big hit with our students! Once they have done that, though, they naturally want to start modifying the actual gameplay. And while GDevelop makes that easier than it would be in other tools… it’s still too complex for a short class that isn’t explicitly focused on learning programming. I haven’t tried Makecode Arcade in the classroom yet, but it’s similar to (and simpler than?) Scratch, which other colleagues have had success with. So that’s the background for my recommendation of Arcade as the place to start, and GDevelop as the next step after you have outgrown Arcade. |
|
My daughter has demonstrated some interest in programming and game development after an introductory overview which was taught in replit using python. She learned about conditionals and loops and modified existing code to make very basic text decision trees.
If I help guide her one on one, do you think gdevelop might be a good place to start next?