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by ddren
1200 days ago
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I wonder how this is implemented in the GPU. From my time working on a 3D renderer a long time ago, triangles with offscreen vertices would be clipped into smaller triangles, so in the end you would still be rendering multiple triangles anyway. I imagine it would also be possible to clip the scanlines instead. |
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See e.g. https://fgiesen.wordpress.com/2011/07/05/a-trip-through-the-... for a nice detailed explanation.