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by pclmulqdq 1206 days ago
The argument I can see is that 14 is the minimum feature set that every engineer knows how to use, and before 14 you are missing some of the "core" features of the language that are widely used today. By contrast, some things in 17 are still foreign to some engineers, although there are no real "breaking" changes from 14 to 17 (in terms of the model of how to think about the language). 20 and 23 are a bit of a mess in terms of support.
1 comments

6 years is more than enough time to get ready for the update. If you can’t work out how to use c++ 17 then that isn’t the problem of library devs.
Last time I read about it, PlayStation SDK was on C++14, and they aren't the only platform in such state.
Unless Sony is financially contributing, I don’t see why a 3rd party would care that the PlayStation sdk is running legacy software.
Right, same can be said regarding current state of ISO support on free beer compilers, now limping behind VC++.

So taken to extreme, some Boost libraries might become VC++ only, for authors that decide to go fully on ISO C++ 20 and 23.

What do you mean free beer compilers are limping behind VC++? The situation (as always) seems exactly the contrary. [0]

[0]: https://en.cppreference.com/w/cpp/compiler_support/23

They would do better to finalise their ongoing issues with C++20 features support, instead of spending valuable resources on C++23.

See their C++20 support versus VC++.