Hacker News new | ask | show | jobs
by ipaddr 1200 days ago
Throwing more people mostly making graphics, and creating movie like sequences where characters explain things isn't as hard with the tools available compared to making everything fit memory-wise making choices not faced today. Those three programmers interfaced with the hardware directly, solved os problems to get things working enough to put in a custom game engine they created into the smallest amount of memory before they can even start creating a world where there game could exist. The challenge today is how can I generate enough content to create a story to put into my unreal game engine. The 3d part, driver development, the memory management all is handled by something else.