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by bentley 1200 days ago
Although it’s not their usual style of game design, this is not new even for Nintendo. The first blatant instance I can recall is Pokémon Picross (2015) on the 3DS, which was free to download, but unlike normal Picross, limited how many blocks you could fill in per day—of course, you could pay real money to get more. It was really a shocking cashgrab considering how high‐quality Nintendo’s previous Picross games were.