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by donutmonger 1206 days ago
Looks neat, added it to my wishlist!

I'm curious about some of the tech behind this if you don't mind me asking:

1. Is the top down view just rendering the same isometric assets from a different viewpoint, are they pre-baked sprites, or are they completely different and hand-tuned?

2. How are you doing the changing wall height for seeing inside buildings? Do you just have 4 pre-set wall heights that you're animating between globally, or is it dynamic?