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by slackdog 1197 days ago
I'm hoping that KSP1 gets an open source engine re-implementation, ideally with optional physics fixes. Performance and physics jank were the two problems with KSP1 and it sounds like KSP2 didn't address those at all.

I mean, adding trees to a rocket game? Who asked for that? All they really seem to have done is make the game require a more expensive GPU for no good reason.

1 comments

I was thinking it would be cool to make the real KSP2 using the rigs of rods engine (same one used in beamNG drive more or less) rather then awkwardly simulating intra-vehicle forces by having the vehicle made of an arbitary amount of seperate rigidbodes, instead make it from one mesh but with soft body phsyics.

Note: Juno new origins is sort of a KSP sucessor. Its rock solid, but the ships are 100% rigid which definitely affects gameplay and decreases the challenge and fun perhaps.